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Case Study 04 / 04
Military · Retail · Media · Mobile App

ROGUE
DYNAMICS

A veteran-owned tactical brand built from the ground up — industry research, website, mobile app, advisory board, and a culture that refused to look like everyone else.

Deliverables
4
Research · Brand · Web · App
My Role
UX + BD
Design, Research & Vendor Outreach
Audience
Mil/LEO
Veterans, Law Enforcement, Civilians
Duration
7yr
2012–2019 · Long-term engagement
Overview

Rogue Dynamics is a veteran-owned brand built around a simple but uncommon principle: "The Beaten Path is for Beaten People." Founded by a veteran with a flair for boundary-pushing, the company sells everything from tactical gear and apparel to lock picks and smart optics — and hosts a blog and podcast for the professional community it serves.

My engagement spanned seven years and touched every layer of the business — from the initial industry research that shaped what products to sell, to the website's multiple iterations, to a full mobile app designed in Figma (paused before launch). I also built and maintained a network of military and law enforcement contacts who served as an informal advisory board and product testing cohort.

The Core Challenge

In a market flooded with veteran-owned t-shirt companies, how do you stand out? The answer: don't be a t-shirt company. Stand for something more, serve a niche better, and let the culture do the selling.

ClientRogue Dynamics
IndustryMilitary / Tactical Retail / Media
PlatformsWebsite (multi-iteration) + Mobile App
My RoleUX Designer · Vendor Outreach · Researcher
DurationSeptember 2012 – December 2019
AudienceVeterans, Law Enforcement, Tactical Civilians
App StatusPrototype Complete · Launch Paused
DifferentiatorAdvisory board from target community
Brand Foundation

THREE LAYERS
OF ONE BRAND

Before designing anything, we needed to understand what Rogue Dynamics actually was — and wasn't. The brand had three distinct but interconnected identities.

🎯

The Brand

A philosophy about living outside the norm. "Ars Decidium." "We Happy Few." A rejection of the beaten path. Every design, every interaction, every touchpoint had to embody this — or it was off-brand.

"The Beaten Path is for Beaten People"
🏪

The Company

A real retailer selling real products — from quirky apparel to lock picks, shooting equipment, knives, and tactical gear. Plus a blog and podcast. The commercial layer had to work as hard as the brand layer.

"We Happy Few"

The Culture

A genuine community of adventure-seekers, professionals, and veterans who shared values around pushing limits. The design had to feel earned — not like marketing dressed up as culture.

"Ars Decidium"
Process

SEVEN YEARS
OF WORK

This wasn't a sprint. It was a sustained engagement that evolved as the business evolved — research leading strategy, strategy leading design.

01

Industry Research & Differentiation

Surveyed the veteran-owned apparel and tactical gear market to find the white space. Talked to veterans, law enforcement officers, and civilians to understand what they wanted — and what they were already sick of.

  • Competitor analysis of vet-owned apparel brands
  • User interviews across Mil, LEO, and civilian segments
  • Affinity mapping to identify differentiation opportunities
  • Category expansion research (beyond apparel into gear)
02

Service Development & Advisory Network

Built and managed a network of military and LEO contacts who became an informal advisory board — testing prototypes of equipment, reviewing software, and providing structured feedback through interviews.

  • Advisory board development from target community
  • Equipment prototype testing with real professionals
  • Post-test structured interviews for feedback synthesis
  • Vendor outreach and collaboration project management
03

Website — Multiple Iterations

Designed and redeveloped the Rogue Dynamics website across multiple iterations and hosting platforms. Revisited the target demographic regularly to ensure the site kept pace with how the brand and audience were evolving.

  • IA and content strategy for retail + editorial hybrid
  • Customer advisory board reviews of each iteration
  • Blog and podcast integration to showcase brand voice
  • Ongoing UX refinement based on usage and feedback
04

Mobile App — Figma Prototype

Designed a full mobile app prototype in Figma covering multiple retail layouts, a blog section, and a members-only section for select customers. Tested retail design options with target users before the project was paused.

  • Multi-variant retail screen design for A/B concept testing
  • Blog section and content consumption flows
  • Members-only gated section UX
  • Target customer feedback sessions on prototype variants
Mobile App Design

THE APP
THAT ALMOST
LAUNCHED

The mobile app was fully designed and prototyped before the project was paused. The work is real — and it demonstrates end-to-end retail UX thinking across multiple screen types and user journeys.

📎 Artifact Placeholder

Insert Figma app screens: Home Page, Staff Picks, Retail Screens, Blog, Item Detail, Members Area
Outcomes & Learnings

WHAT WE
BUILT

🪖

Community as Competitive Advantage

The advisory board of real military and LEO professionals became the most valuable asset in the design process — and a differentiator no competitor could easily replicate.

📱

Full Mobile App Prototype

Complete, tested Figma prototype covering 6 screen types across retail, editorial, and members-only flows — ready to hand off when the project resumes.

🌐

Multi-Generation Website

Multiple website iterations delivered and deployed over 7 years, each informed by user research and shaped by the evolving brand and audience.

Lesson 01

Culture-led brands require culturally fluent design

Generic ecommerce patterns don't work when the brand is built on anti-generic values. Every UX decision had to pass the "would this feel Rogue?" test.

Lesson 02

Your target users are your best researchers

The advisory board wasn't just useful — it was irreplaceable. Military and LEO users evaluate products in ways that no amount of desk research can replicate.

Lesson 03

Paused ≠ failed

The mobile app never launched — but the research, prototype, and design system are complete and preserved. The work can ship the day the business is ready to resume.

Lesson 04

Long engagements compound

Seven years of working with the same brand and community means accumulated context that no sprint-based engagement can replicate. Deep familiarity produces better design.

Back to the Beginning
GRAVY
STACK
View Case Study →

LIKE WHAT
YOU SEE?

Open to senior/lead UX roles and director-level engagements.

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